Teacher Librarian: The Journal for School Library Professionals
TL Magazine

InfoTech

Volume 31, Number 4, April 2004

Laurel A. Clyde

Digital Learning Objects

At the Online Information 2003 conference in London last December, people were talking about a wide range of topics, including search engines, knowledge management, information quality, content management systems (CMS), intranets, wireless networks (WiFi), accessing information services via a mobile phone, electronic publishing, digital libraries, weblogs, “resource discovery,” virtual learning environments, and “learning objects.” Some of these topics, including weblogs and WiFi, have already been discussed in past InfoTech articles; learning objects will be discussed here; while others will be the focus of future articles.

At the Online conference, learning objects (or, more specifically, digital learning objects) were discussed mostly in relation to universities and to continuing professional education or workplace learning, areas where funding seems to be available for development, on the basis of assumed gains or efficiencies (particularly in business). It was predicted that the “online learning market” (outside of schools) would be valued at US$11.5 billion by the end of 2003, and that this would attract major levels of investment funding. It would nevertheless pay school library professionals to monitor the emergence of learning objects, since they do have considerable applicability at the school level (even if most of the funding is going to other sectors at the moment).

What are learning objects?

The concept of learning objects is based in both instructional technology and computer science. Instructional technology has been a factor in the current shift of instruction towards more student-centered, problem-based strategies. Computer science has contributed the ideas associated with object-oriented programming and computing. This object-oriented approach is based on the creation of digital components (called “objects”) that can be used and re-used in different contexts and even for different purposes. The outcome of “instructional technology meets object-oriented computing” is “small, reusable chunks of instructional media” (Wiley, 2000, p.3). These objects are “highly interoperable and reusable modular building blocks for e-learning content based on widely shared specifications or already accredited standards” (e.g., for metadata and content packaging) (The Networker, 2003).

While learning objects may be “chunks” of content, they may also be simulations, communication tools, assessment activities and learning management tools. The Field guide to learning objects, compiled by the American Society for Training and Development (ASTD) and SmartForce (2002), lists the following types of learning objects, among others: lessons (a combination of “text, graphics, animation, audio, questions, and exercises”), articles, case studies, mentored exercises, discussion boards, role-play simulations, software simulations, research projects, performance tests. Australian teacher-librarian Barbara Braxton has described learning objects as “multimedia snippets that illustrate, demonstrate, simulate particular items, processes and so forth that cannot readily be replicated in the classroom environment” (Braxton, 2003). She used as an example a demonstration of a spider spinning a web. There are, however, almost as many definitions of the term “learning objects” as there are people writing about the topic. This not only makes communication among experts confusing, but it also makes it difficult for people new to the field to grasp the essentials.

Further confusion is created through different terminology used by different writers and different organizations. In the literature related to learning objects, a number of other phrases are used, including “instructional object,” “educational object,” “knowledge object,” “data object,” “intelligent object” and “instructional component.” Although the use of different terminology may reflect different theoretical approaches, this does not always seem to be the case. Yet another complicating factor is that for most writers on the topic, learning objects do not stand alone, but rather are part of a wider environment that includes the theory and practice of instructional technology on the one hand, and on the other hand, metadata and other strategies for describing, indexing and organizing learning objects.

Learning objects, then, reflect their origins in a number of theories, ideas and instructional strategies from different fields. Nevertheless, modularity, standardization, reusability, and the use of metadata to provide access are key concepts.

Advantages and limitations of learning objects

With appropriate technology standards in place (by no means a certainty at present), and the use of metadata and other indexing strategies to make learning objects accessible to instructors, then “learning object-based instruction” has a number of advantages. These include efficiency, time savings and reusability. The Learning Objects Metadata Working Group (Learning Technology Standards Committee of IEEE, the Institute of Electrical and Electronics Engineers, Inc.) has had among its purposes, enabling instructional designers to automatically and dynamically compose personalized lessons for an individual learner (LOM, 2000). With course development cycles shortening to keep pace with current needs and events, then reusable learning objects (particularly in standard or generic formats) will allow classroom teachers and instructional designers to work more quickly. Nevertheless, “defined, open standards” are “crucial to the continuing successful adoption of e-learning” (Urdan & Weggen, 2000, p.16), whether the learning objects are purchased by the school or available free through web-based learning objects repositories.

However, one of the problems is to persuade the creators of learning objects to use specified metadata when making their learning objects available through repositories. Another problem is that the standards for metadata do not always provide for the inclusion of instructional design information. Says Wiley (2000, p.11), “this sets the stage for learning objects to be used simply to glorify online instruction, the way clip-art and dingbats are used … to decorate elementary school newsletters.” It becomes, he says, nothing more than “clip-art instruction” (Wiley, 1999).

If a number of learning objects are to be brought together to create a learning experience, then the objects will be of various kinds, such as “content-bearing objects,” interactive systems, sets of problems and feedback systems. In addition, instructors will have to be able to locate, compare and select learning objects to incorporate them into a learning experience. A widely accepted taxonomy (or classification) of learning objects seems a long way off, but without it, teachers and instructional designers will find it difficult to establish the real purpose of a learning object and to use it to best advantage. “While object categorizations exist specific to particular instructional design theories,” (Wiley, 2000, p.21), a broadly-applicable taxonomy or classification of learning objects does not. This makes it harder for teachers to locate, select and use appropriate learning objects.

The same problem of standardization surrounds authoring tools for creating learning objects. These tools need to be operable across different types of computers and software, and they need to be able to interact with other tools if digital content and courseware is to be used across a range of technology platforms and in a variety of settings. Although a LEGO metaphor is often used when discussing learning objects, in fact this is far too simplistic. It assumes, for example, that any LEGO block can be combined with any other LEGO block, and that the blocks can be put together in any way the user chooses. Neither assumption is valid at present in the learning objects environment.

While the discussion of learning objects is often focused on their design or their efficiency, nevertheless some commentators have been concerned primarily with the potential of learning objects to support inquiry-based or project-based learning (Orrill, 2000). In this environment, learning objects can offer an easier development cycle, greater interchangeability of components, and increased individualization. When instruction is grounded in a constructivist approach, for example based on Carol Kuhlthau’s theories, students need access, among other things, to quality information sources and opportunities to explore information sources. Learning objects can be used as a support tool in inquiry-based settings (Orrill, 2000), as resources for learning and as scaffolding for learning, though their use will need to be based on careful consideration. The learner needs “a rich holistic learning environment” (Orrill, 2000, p.8) if a constructivist approach is to be successful.

Barbara Braxton (2003) raises a number of issues for teacher-librarians, in terms of learning objects. Will the teacher-librarian in a school be responsible for finding learning objects that meet a teacher’s needs? If a teacher needs resources on a particular topic, will there be an expectation that the resources will include learning objects, in the same way that they include web links now? Will the learning objects be available through the school library’s online catalog? How will learning objects be cataloged? Should teacher-librarians be proactive in searching free and commercial (paid) learning objects databases to identify and acquire those that support the key areas of the curriculum? Should digital learning objects be acquired for the school library collection in the same way that books and CDs are now? Assuming that the answer is “yes,” then teacher-librarians will also have a role in promoting the use of these resources and providing professional development opportunities for teachers.

Learning objects repositories

Learning objects are already available free or for a fee from learning objects repositories. Some repositories have been set up by education authorities or by professional organizations; others by commercial organizations. Some are cooperatives; for example, organized by groups of universities to share resources and development costs. It has even been suggested that the creation and distribution of learning objects represents “a new economy of education” at the university level (Downes, 2002). The majority of learning objects repositories today contain resources for tertiary education or for continuing professional education and training. However, commercial services are already targeting key schools and known innovators in the field of learning technology at the school level. It is probable that schools and school libraries in the future will budget for digital learning resources in the same way that they budget for textbooks and for access to online information services today. Nevertheless, a few free learning object repositories do exist now, serving primary and secondary schools. One example is Canada’s SchoolNet (see the “Learning Resources” section); another is MERLOT (maintained by the Educational Object Economy Foundation in the US). A directory of learning objects collections is available on the Web.

References
American Society for Training and Development (ASTD), & SmartForce. (2002) A field guide to learning objects. ASTD online booklet. Retrieved November 7, 2003 from http://www.learningcircuits.org/2002/jul2002/smartforce.pdf

Braxton, B. (2003, March 20). “Learning objects.” Message posted to the OZTL_NET electronic discussion list.

Canada¹s SchoolNet. (2003). Retrieved December 13, 2003 from http://www.schoolnet.ca/

Downes, S. (2002). Design and reusability of learning objects in an academic context: A new economy of education? Conference paper. Retrieved December 13, 2003, from http://www.downes.ca/files/milan.doc

Institute of Electrical & Electronics Engineers. (2000). WG-12 Learning objects metadata. Retrieved December 13, 2003, from http://ltsc.ieee.org/wg12/index.html

Multimedia Educational Resource for Learning & Online Teaching (MERLOT). (n.d.). Retrieved December 13, 2003, from http://www.merlot.org/

Learning objects from cultural and scientific heritage resources. (2003, November 12). The Networker, 2.

Orrill, C. (2000). Learning objects to support inquiry-based online learning. Retrieved December 13, 2003, from http://reusability.org/read/chapters/orrill.doc

Urdan, T., & Weggen, C. (2000). Corporate e-learning: Exploring a new frontier. Retrieved December 13, 2003, from http://www.wrhambrecht.com/ind/pr/2000/0302elearn.html. This report is no longer publicly available; however, a press release describing the report can be found at http://www.wrhambrecht.com/ind/pr/2000/0302elearn.html (retrieved January 6, 2004).

Wiley, D. (2000). Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy. Retrieved December 13, 2003, from http://www.reusability.org/read/chapters/wiley.doc

Wiley, D. (1999). Learning objects and the new CAI: So what do I do with a learning object? Retrieved December 13, 2003, from http://wiley.ed.usu.edu/docs/instruct-arch.pdf

Other resources
Beck, R. (2003). Learning objects: Select bibliography. Center for International Education, University of Wisconsin Milwaukee. Retrieved November 7, 2003 from http://www.uwm.edu/Dept/CIE/AOP/LO_bib.html

Downes, S. (2000). Learning objects. Retrieved November 7, 2003, from http://www.atl.ualberta.ca/downes/naweb/Learning_Objects.htm

Gibbons, A., Nelson, J., & Richards, R. (2000). The nature and origin of instructional objects. Retrieved December 13, 2003, from http://www.reusability.org/read/chapters/gibbons.doc

Ip, A., & Mornson, I. (2001). Learning objects in different pedagogical paradigms. Conference paper. Retrieved November 7, 2003, from http://www.medfac.unimelb.edu.au/Ascilite2001/pdf/papers/ipa.pdf


Laurel A. ClydeLaurel A. Clyde is Professor in the Faculty of Social Science at the University of Iceland in Reykjavik. She can be reached at anne@rhi.hi.is.

“School libraries are places of opportunity.”

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